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In article <39b25901$1@news.povray.org>, "Rune"
<run### [at] inamecom> wrote:
> Now that you've shown us the basics, try showing us how they work in
> certain specific situations.
I thought that was what I was doing...
> How does it look when reflected/refracted in a non-planar surface,
> such as a sphere?
Most/all of the scenes I have posted so far feature a reflective sphere.
I haven't tested refraction yet, but they should refract just like
anything else.
> How does it look when located extremely close to a surface? (Is only
> part of the glow visible, as it should?)
If nothing is between the glow and the camera, the whole thing is
visible. Proximity to a surface does not and should not affect it, since
it simulates atmospheric scattering, not a ball of glowing gases.
> How does it look just when it is moving behind an object?
I have posted an image of this...the object blocks the glow which is
behind it, and the glow extends around it's edges.
> As other mentioned, how will it look with radiosity?
Since it is visible, it will illuminate surfaces with radiosity, but
since it is not a surface, it will look the same whether you use
radiosity or not. I don't know what else you want to know.
> ...media? ...fog?
The effect of the glow is simply added to the image, could you be more
specific about your questions? BTW, the demo scenes for POV-AFX usually
use fog, you can look at them to see the combined effect.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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